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Innovations in Game-Based Learning
  • Thursday, November 16, 2017 · 4:30 PM EST
  • Wednesday, November 15, 2017 · 3:00 PM EST
    Enrique Cachafeiro shares seven years of his work applying different forms of gamification in a high school science classroom. From the use of narrative with little mechanics, the use of pure mechanics and no narrative, the application of a board ...
  • Wednesday, November 8, 2017 · 5:30 PM EST
    Guest Speaker: Peggy Sheehy

    Learning to code has been trending as the new, "must have" skill for learners, but most of the available course offerings do not connect coding to real world applications--- and those that do often stop short of prac...
  • Thursday, November 2, 2017 · 3:00 PM EDT
    Join Kimo Oades as he shares his latest virtual development completed in partnership with Mount Saint Mary's University and faculty in the Creative Writing department to develop a capstone course centered on Homer's Odyssey and the classic hero's ...
  • Monday, October 30, 2017 · 3:00 PM EDT
    How can we challenge ourselves as educators and learning designers to use games to change the power dynamics in our classrooms? We will discuss how gameful practices can assist us to truly use technology as student driven tools for collaboration a...
  • Friday, October 27, 2017 · 3:00 PM EDT
    Dr. Chris Haskell is a faculty member and director of the new Varsity eSports program at Boise State University. Join Dr. Haskell and co-Presidents from the UNC eSports Club, Shane Steele-Pardue and Irene Zhou, to learn more about the national exp...
  • Thursday, October 12, 2017 · 3:00 PM EDT
    Educators and educational institutions love games. The contemporary currency of student engagement, in fact, appears to be in all things “gamified.” But what are games exactly, and how do we understand different games genres and their suitability ...
  • Wednesday, October 4, 2017 · 3:00 PM EDT
    iPersonalize is an Augmented Reality Game (ARG) developed by the Fullerton School District (FSD) to transform education by increasing student engagement in learning and creating experiences for students to achieve mastery. In the game, students ad...
  • Thursday, September 28, 2017 · 2:00 PM EDT
    Dan will talk about Filament's current efforts and discoveries in virtual reality, talking about various VR products on different platforms. Dan Norton is the Chief Creative Officer and a founding partner at Filament Games. He has designed and ove...
  • Wednesday, September 20, 2017 · 3:00 PM EDT
    Through the use of game mechanics, Mr. Powley transforms his American History class from a traditional to a game like student experience. His classroom draws inspiration from classic role playing games like Final Fantasy and Legends of Zelda to i...
Exploring the latest GBL innovations in classrooms, schools, and organizations across the globe. Hosted by UNC Chapel Hill, MA in Educational Innovation, Technology & Entrepreneurship.
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