Dan has been developing interactive learning experiences for over a decade. He is one of the three original Founding Partners at Filament Games, where he serves as Chief Creative Officer, alongside the miscellaneous duties of being a Founding Partner.
Dan's core professional goals have always been wrapped around the relentless quest to not become bored. Dan loves to extend his passion for learning about the world into the things he makes and the teams he supports at Filament.
His favorite puzzle professional challenge is to build models that not just impart information, but impart a process of thought that makes the player think about a concept in motion. Ultimately he hopes to make games that make people think about a little corner of the world in a new way.