A strong STEM lab starts with the right tools and a clear reason for using them.
In this 45-minute webinar, we will explore how schools can build a more intentional STEM learning environment by choosing tools tied to specific learning goals, student experiences, and instructional outcomes.
We will look at four hands-on solutions and the purpose each serves:
3D Printing with a Purpose: HP Otto
See how students move beyond simply printing objects by designing, building, programming, and bringing a working robot to life through 3D printing.
Screens with a Purpose: Piximakey + Curiscope
Explore how screen-based learning supports creativity, storytelling, science exploration, and student-created content through stop-motion animation and immersive AR and VR experiences.
Screen-Free Coding with a Purpose: Cubetto
Learn how younger learners develop sequencing, logic, problem-solving, and computational thinking through hands-on coding without relying on a screen.
Throughout the session, we will share practical ideas for using each solution in the classroom, where each fits within a STEM program, and how educators can make purchasing decisions based on learning goals rather than adding technology for technology’s sake.
Whether you are building a new STEM lab, refreshing an existing space, or looking for new ways to engage students across grade levels, this session will help you think more intentionally about what belongs in your STEM program and why.
Agenda
What does it mean to build a STEM lab with purpose?
How to connect tools to learning goals, student outcomes, and grade-level needs.
Move 3D printing beyond basic models and objects.
Explore how students design, build, assemble, and program a working robot.
Connect engineering, coding, design thinking, and problem-solving.
Use screens as tools for creating, exploring, and communicating.
Explore stop-motion storytelling and student-created content with Piximakey.
Bring science concepts to life through AR and VR experiences with Curiscope.
Introduce coding and computational thinking without screens.
Build sequencing, logic, collaboration, and problem-solving skills.
Support early learners through hands-on coding experiences.
Think through how these tools work together across grade levels.
Match technology choices to instructional goals and student experiences.