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The publishing sector was notably slow to adapt and extract the internet boom opportunities. Don't miss the metaverse boom - join us for a live experience at the show!
  • The Future of Media Summit
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Gerry Smyth
Director, GAS Commercial Ltd
Gerry has helped simplify and accelerate the early adoption of corporate VR by creating easy-to-utilise solutions, such as AdoptVR™ (for early adopters) and ImmerseVR™ (for company-wide roll out). Understanding the capability of VR solutions is key and Gerry will spend time defining your brief and understanding what you need to achieve from your metaverse.
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Grant Townshend
Director, GAS Commercial Ltd
With GAS Commercial, Grant has been at the forefront of live, social metaverse creation for business, initially focusing on the logistics & supply chain sector but now with a rapidly expanding client list across all sectors.

A business development and events specialist, Grant has 25 years’ experience in solution sales, events design and implementation. Working with a multitude of organisations, from SMEs to multinational corporates, he has a significant track record of success. Always looking to understand, integrate meaningfully with client companies and exceed expectations in challenging markets, Grant always brings his trademark enthusiastic and energetic approach.
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Ian Betteridge
Director of Content and Audience Development, Bauer Media
Ian has been a journalist, editor and content strategist working across print and digital for 27 years, including technology journalism, consumer and lifestyle and B2B roles. Currently Bauer Media’s digital Director of Content and Audience Development, he works on brands across the portfolio from lifestyle to specialist.
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San Shepherd
CEO, Future Tech Labs
Management & creation of successful software platform, app & gaming companies. I focus on social, online, VR & mass market games & enterprise apps. I have managed businesses to success across a variety of platforms: mobile, console, desktop as well as AR/VR. In the process both generating significant revenue, while also appealing to millions of consumers globally.

At EA, I’ve run teams of well over 100 and managed products with budgets in excess of $50m. Independently I've founded a multi-million $ startup - with no external funding, and created an app that has been downloaded well over 40 million times. I've ensured our products have hit top overall downloaded app spots on iOS (eg in Japan) & secured two years straight at the top spot of Google Play's Educational App Store in the US. Aside from mobile, I've also shipped three AAA console games while at Electronic Arts. My products have extremely high Metacritic ratings & consumer review scores, and have been featured by Apple, Google, Microsoft, Samsung, Intel, Amazon, Facebook and more. My titles are also regularly featured titles of hardware launch line-ups. In 2019 we won the HTC Viveport Developer Awards for best mobile VR educational app.

Before getting into games I founded a national newspaper, and prior even to that produced 3 of 6 weekly MTV style national TV shows. I speak 2 languages fluently and can get by in 2 more. I have lived and worked in the UK, Canada, Denmark, France & Spain.

Specialties: Five-Point-Palm Exploding Heart Technique Tutor, Blindfolded Zero-Point Energy Field Manipulator Weapon Assembler, & Certified Digital Motor Vehicle Imploder.
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