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For almost 13 years, independent video games developer Bloober Team has created sophisticated, character-driven titles with unique worlds, designed for the most demanding of players.

As it continues to innovate with IPs that push the boundaries for scenery, gameplay mechanics and unique stories, Bloober now partners with Keywords Functionality QA in Katowice, Poland to help ensure optimal and immersive end-user experience.

During our talk, you will hear from Wiktor Marek, Quality Assurance (QA) Lead at Bloober Team and Krzysztof Fudro, Technical Project Manager at Keywords Studios, on how this collaboration developed.

Why You Should Attend

You will understand how, by having Compliance QA and Functionality QA managed from a central, local studio, the flow of information between the two teams was instantaneous, ensuring cohesive results and, most importantly, speeding up turnaround times.

Key take-aways

  • Learn the key considerations for testing a game on a new console.
  • Discover the process of successful knowledge sharing.
  • Learn how to create a New Compliance QA (CQA) team.
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    James Gallagher
    Senior Social Media Manager | Keywords Player Support
    James take care of Keywords Player Support's Community Management Services.
    He has been a Community Manager in gaming for over 12 years, including spells at PlayStation and Rockstar Games.
    He enjoys working with clients and his team of community managers to come up with creative ways to support gaming communities.
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    Krzysztof Fudro
    Technical Project Manager | Keywords Studios
    Krzysztof Fudro is Technical Project Manager at Keywords Studios in Katowice. He and his team work with clients to achieve the highest testing efficiency possible. Prior to Keywords, Krzysztof worked at In-House Studio as a game designer and QA tester.
  • 1635948854-3df6b29f2ac0ba10
    Wiktor Marek
    QA Lead | Bloober Team
    Wiktor is a QA Lead in a Bloober Team with a team leading and board gaming background. After joining Bloober Team in may 2020 he had the opportunity to work with most of the company’s IPs, including The Medium, Blair Witch, Observer and Layers of Fear on a variety platforms (PC, VR, PS5, Xbox Series X/S and Switch). With experience in FQA and CQA he always aims for good team organization and constant learning which are the keys to the highest quality. As an avid gamer himself, he plays on almost every current generation console (and beyond, as he’s also leading armies in more traditional battle games and DMing a campaign in D&D) and loves a good narration as much as well designed mechanics.