About
Aloha! In our previous Unity Job System workshops, we have explored the use of writing safe and performant, multi-threaded code.

There is one thing we have yet to achieve...

We want 40,000 game objects in unity, moving at the same time, with an insanely high frame rate...

Beyond creating a simple test simulation, I want to know where it's applicable to apply the C# Job System.

Am I limited to just simulations? Should I be calculating rotations or simple actions on multiple threads? When can I apply the C# Job system? How should I plan for my games going forward?

These are questions I have and I'm sure you do too! I've invited Professor Warrick, from Monash University where he teaches Master of Design students the concepts of Unity, XR, and the entire realm of IoT!

Warrick has spent a lot of time familiarizing himself with the concepts of The C# Job System, the new Unity mathematics library, and of course, ECS!

We're excited to welcome Warrick onto our platform and share the know-how to successfully implementing the C# Job System!

Subscribe to Warricks YouTube channel for amazing content dedicated to DOTS, Aframe(WebXR), and so much more! https://www.youtube.com/watch?v=YnqJ6Up5Fx0&t
Agenda
  • Welcome
  • The Unity C# Job System
  • Burst Compiler
  • QA
Presenter
3728899-1569161547
Jonathan Weinberger
Founder
Training professional software engineers through game development!
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