About
what if I told you to implement projectile prediction into your game? What's your first move? Let me guess... Youtube? Unity Learn? Udemy?

I can actually prove that GameDevHQ is the best place to learn Unity & C# if you're serious about becoming a software engineer and game developer...

Let me explain...

x=X + v0t cos(theta)
y=Y + v0t sin(theta) - 1/2gt^2
g(1/2t^2)+v0t+x0

oh, and this garbage...

Vector2 pointPos(float t) => (Vector2)transform.position + (Direction.normalized * force * t) + 0.5f * physics2D.gravity * (t * t)

To make this workshop worth your time, we're also giving away one seat to our next Intensive Training Program! Valued at $4,000+ (Live mentorship lead career-ready program) - I'll be giving this seat away LIVE during the event.
Agenda
  • Welcome
  • Proof
  • QA
  • $4,000 Intensive Training Program Giveaway
Presenter
3728899-1569161547
Jonathan Weinberger
Founder
Training professional software engineers through game development!
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