As the media and entertainment giants of the world expand our universe with virtual worlds, exploring untapped possibilities, the challenge of collaboration and production among hundreds of creators, designers, researchers, and engineers – at scale – is now becoming achievable.

NVIDIA’s Omniverse Enterprise platform takes the notion of building worlds one step further. A virtual 3D collaboration tool at heart, Omniverse maximizes iterations with minimal opportunity cost in an easily extensible, open platform. It’s designed to reduce cost and waste, superpowering creativity and boosting productivity, while decreasing opportunity cost and accelerating time to production. And with the new addition of OVX, building industrial digital twins opens up even further opportunities.

Add to this the power of Supermicro, which now lets companies deploy Omniverse at scale for hundreds of users at rack level across the globe. And solutions are tailored to handle your workload — not the other way around.

With all this available, creators’ imaginations are now unleashed to make the impossible possible.
  • How Omniverse changes collaboration for creative teams across industries
  • The top use cases for real-time collaborative 3D worlds
  • How to design and launch custom systems based on your own workloads
  • Real-world case studies from NVIDIA's biggest customers
Michael Kaplan
Director Global Business Development, Media and Entertainment, NVIDIA
Michael Kaplan is the Director of Global Business Development for the Media and Entertainment vertical at NVIDIA and looks after global segment sales for Omniverse Enterprise. Michael has over 2 decades of experience with Visualization and Data Center technology. He has been involved in projects ranging from Visual Effects (VFX), Artificial Intelligence, Virtualization and Virtual Reality. At NVIDIA Michael oversees the group responsible for customer and partner interfacing in the Media and Entertainment industry. Prior to NVIDIA Michael has held management positions with Silicon Graphics, Sony Broadcast, and Avid.
Erik Grundstrom
Director, FAE & Business Development, Supermicro
Erik Grundstrom engages with Supermicro customers primarily in visualization and HPC. Not limited by vertical or workload, Erik is a performance enthusiast that utilizes the depth of the Supermicro portfolio to provide optimal solutions and user experience. Erik’s first GPU compute project was deployment of the Tesseract OCR engine in 2005 using GeForce 6800 Ultra and Supermicro P4SPA+ converting paper documents into indexed data for a law practice.
Charlie Fink
Moderator, Contributor, VentureBeat
Charlie Fink is a Forbes Tech columnist and the author of the AR-enabled books "Charlie Fink's Metaverse" (2017), and "Convergence, How The World Will Be Painted With Data" (2019). He teaches XR at Chapman University in Orange, California.
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